Skip to content

task_games__2048__max_tile_value

Contract

  1. Domain: games
  2. Scene package: src/trace_tasks/tasks/games/2048/
  3. Scene id: 2048
  4. Public task id: task_games__2048__max_tile_value
  5. Supported query_id values: single
  6. Prompt query key: max_tile_value
  7. Answer schema: integer_value
  8. Annotation schema: bbox_set
  9. Program schema: value(simulate(board, rules=slide_merge_2048, action=move_direction).final_board, property=max_tile_value); scene=2048; scope=max_tile_value

Program Contract

Program: value(simulate(board, rules=slide_merge_2048, action=move_direction).final_board, property=max_tile_value); scene=2048; scope=max_tile_value

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the max_tile_value objective scope. Operands: visible scene state and prompt-bound operands named by simulate, board, rules, slide_merge_2048, action, move_direction, final_board, property, max_tile_value. Operation: evaluate value over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: ranking, state_update

Generation Notes

  1. Query ids are internal replay/sampling keys and do not define public task units.
  2. Annotation is projected from the same generated game state used for answer verification.