task_games__backgammon__destination_count¶
Contract¶
- Domain:
games - Scene id:
backgammon - Public task id:
task_games__backgammon__destination_count - Supported
query_idvalues:legal_move_count,hit_move_count,blocked_destination_count - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(candidate_destinations(dice_rolls, board_state), destination_status)); scene=backgammon; scope=destination_count
Program Contract¶
Program: count(filter(candidate_destinations(dice_rolls, board_state), destination_status)); scene=backgammon; scope=destination_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the destination_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, candidate_destinations, dice_rolls, board_state, destination_status, backgammon, destination_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: legal_move_count, hit_move_count, blocked_destination_count.
Reasoning Operations¶
Families: filtering, counting, state_update
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from numbered destination point bboxes, not individual checker bboxes.