task_games__battleship__last_ship_cell_label¶
Contract¶
- Domain:
games - Scene id:
battleship - Public task id:
task_games__battleship__last_ship_cell_label - Supported
query_idvalues:single - Answer schema:
string - Annotation schema:
point - Program schema:
label(select(candidate_cells, completes_only_not_sunk_ship)); scene=battleship; scope=last_ship_cell_label
Program Contract¶
Program: label(select(candidate_cells, completes_only_not_sunk_ship)); scene=battleship; scope=last_ship_cell_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the last_ship_cell_label objective scope.
Operands: visible scene state and prompt-bound operands named by select, candidate_cells, completes_only_not_sunk_ship, battleship, last_ship_cell_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; the value is the unique visible candidate-cell label.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: matching
Generation Notes¶
- The Battleship scene uses five fleet shapes:
Line 5,Line 4,Line 3,Square 2x2, andL 3. - This task renders a hidden-ship tracking grid: red hit markers, gray miss markers, fleet-shape panel, and six labeled candidate cells
A-F. - All non-target ships are fully hit. The target ship has exactly one unhit cell, and exactly one candidate label marks that cell.
- Annotation is one point at the selected answer cell center.