task_games__battleship__remaining_ship_shape_label¶
Contract¶
- Domain:
games - Scene id:
battleship - Public task id:
task_games__battleship__remaining_ship_shape_label - Supported
query_idvalues:single - Answer schema:
string - Annotation schema:
bbox - Program schema:
label(select(shape_options, shape_id=untouched_ship_shape)); scene=battleship; scope=remaining_ship_shape_label
Program Contract¶
Program: label(select(shape_options, shape_id=untouched_ship_shape)); scene=battleship; scope=remaining_ship_shape_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the remaining_ship_shape_label objective scope.
Operands: visible scene state and prompt-bound operands named by select, shape_options, shape_id, untouched_ship_shape, battleship, remaining_ship_shape_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; the value is the unique visible fleet-shape option label.
Annotation witnesses: annotation uses the bbox schema; one pixel-space bounding box marks the selected answer choice.
Query ids: single.
Reasoning Operations¶
Families: matching
Generation Notes¶
- The Battleship scene uses five fleet shapes:
Line 5,Line 4,Line 3,Square 2x2, andL 3. - This task renders a hidden-ship tracking grid: red hit markers, gray miss markers, and five labeled answer choices.
- Exactly four ships are fully hit. The remaining target ship is untouched, with no red hit markers on any of its cells.
- The option panel contains all five fleet-shape choices, exactly one of which matches the untouched ship shape.
- Annotation is one pixel-space bounding box around the selected answer choice.