task_games__battleship__ship_cell_status_count¶
Contract¶
- Domain:
games - Scene id:
battleship - Public task id:
task_games__battleship__ship_cell_status_count - Supported
query_idvalues:named_ship_hit_cell_count,named_ship_unhit_cell_count - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(cells(target_ship), cell_status=target_status)); scene=battleship; scope=ship_cell_status_count
Program Contract¶
Program: count(filter(cells(target_ship), cell_status=target_status)); scene=battleship; scope=ship_cell_status_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the ship_cell_status_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, cells, target_ship, cell_status, target_status, battleship, ship_cell_status_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: named_ship_hit_cell_count, named_ship_unhit_cell_count.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Target ships are sampled from the five active fleet shapes:
Line 5,Line 4,Line 3,Square 2x2, andL 3. - Annotation is projected from the counted target-ship cell boxes used for answer verification.