task_games__battleship__ship_status_count¶
Contract¶
- Domain:
games - Scene id:
battleship - Public task id:
task_games__battleship__ship_status_count - Supported
query_idvalues:sunk_ship_count,partial_ship_count - Answer schema:
integer_count - Annotation schema:
bbox_set_map - Program schema:
count(filter(ships, ship_status=target_status)); scene=battleship; scope=ship_status_count; query_branch=partial_ship_count
Program Contract¶
Program: count(filter(ships, ship_status=target_status)); scene=battleship; scope=ship_status_count; query_branch=partial_ship_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the ship_status_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, ships, ship_status, target_status, battleship, ship_status_count, query_branch, partial_ship_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set_map schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: sunk_ship_count, partial_ship_count.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation maps each counted ship name to the hit-cell boxes on that ship, projected from the same generated game state used for answer verification.