task_games__bingo__near_complete_line_count¶
Contract¶
- Domain:
games - Scene id:
bingo - Public task id:
task_games__bingo__near_complete_line_count - Supported
query_idvalues:near_complete_row_count,near_complete_column_count - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(bingo_lines, unmarked_cell_count(line) = 1)); scene=bingo; scope=near_complete_line_count
Program Contract¶
Program: count(filter(bingo_lines, unmarked_cell_count(line) = 1)); scene=bingo; scope=near_complete_line_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the near_complete_line_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, bingo_lines, unmarked_cell_count, line, bingo, near_complete_line_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: near_complete_row_count, near_complete_column_count.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation marks the single unmarked gap cell for each qualifying near-complete row or column.