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task_games__bowling__first_pin_hit_label

Contract

  1. Domain: games
  2. Scene package: src/trace_tasks/tasks/games/bowling/
  3. Scene id: bowling
  4. Public task id: task_games__bowling__first_pin_hit_label
  5. Supported query_id values: single
  6. Answer schema: string_label
  7. Annotation schema: point
  8. Program schema: label(first_collision(ball_path, pins)); scene=bowling; scope=first_pin_hit_label

Program Contract

Program: label(first_collision(ball_path, pins)); scene=bowling; scope=first_pin_hit_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the first_pin_hit_label objective scope. Operands: visible scene state and prompt-bound operands named by first_collision, ball_path, pins, bowling, first_pin_hit_label. Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the string schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: ranking, spatial_relations, topology

Generation Notes

  1. Query ids are internal replay/sampling keys and do not define public task units.
  2. Annotation is one center point for the selected first-hit pin, projected from the same generated game state used for answer verification.