task_games__bowling__path_hit_count¶
Contract¶
- Domain:
games - Scene package:
src/trace_tasks/tasks/games/bowling/ - Scene id:
bowling - Public task id:
task_games__bowling__path_hit_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(standing_pins, intersects(extended_straight_ball_path, visible_pin_body))); scene=bowling; scope=path_hit_count
Program Contract¶
Program: count(filter(standing_pins, intersects(extended_straight_ball_path, visible_pin_body))); scene=bowling; scope=path_hit_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the path_hit_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, standing_pins, intersects, extended_straight_ball_path, visible_pin_body, bowling, path_hit_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, spatial_relations, topology
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- The answer support is exactly
1..5. - Generated hit pins lie close to the path centerline while every non-hit standing pin has a large clearance from the path, avoiding near-miss ambiguity.
- The rendered cue is a short dashed aiming line in the same style as
task_games__bowling__first_pin_hit_label; the task counts only direct intersections of that extended straight path with standing pin bodies and does not model chain reactions after contact. - Annotation is projected as a
bbox_setaround every counted standing pin from the same generated state used for answer verification.