Skip to content

task_games__bowling__spare_path_label

Contract

  1. Domain: games
  2. Scene package: src/trace_tasks/tasks/games/bowling/
  3. Scene id: bowling
  4. Public task id: task_games__bowling__spare_path_label
  5. Supported query_id values: single
  6. Answer schema: string_label
  7. Annotation schema: segment
  8. Program schema: label(select_option(shot_paths, option_rule=clears_remaining_pins)); scene=bowling; scope=spare_path_label

Program Contract

Program: label(select_option(shot_paths, option_rule=clears_remaining_pins)); scene=bowling; scope=spare_path_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the spare_path_label objective scope. Operands: visible scene state and prompt-bound operands named by select_option, shot_paths, option_rule, clears_remaining_pins, bowling, spare_path_label. Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the string schema; generation binds a unique final answer. Annotation witnesses: annotation uses the segment schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: spatial_relations, topology, state_update

Generation Notes

  1. Query ids are internal replay/sampling keys and do not define public task units.
  2. Annotation is projected from the same generated game state used for answer verification.
  3. Annotation is one segment [[x0, y0], [x1, y1]] using the endpoints of the selected visible dashed cue.