task_games__bowling__spare_path_label¶
Contract¶
- Domain:
games - Scene package:
src/trace_tasks/tasks/games/bowling/ - Scene id:
bowling - Public task id:
task_games__bowling__spare_path_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
segment - Program schema:
label(select_option(shot_paths, option_rule=clears_remaining_pins)); scene=bowling; scope=spare_path_label
Program Contract¶
Program: label(select_option(shot_paths, option_rule=clears_remaining_pins)); scene=bowling; scope=spare_path_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the spare_path_label objective scope.
Operands: visible scene state and prompt-bound operands named by select_option, shot_paths, option_rule, clears_remaining_pins, bowling, spare_path_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the segment schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: spatial_relations, topology, state_update
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from the same generated game state used for answer verification.
- Annotation is one
segment[[x0, y0], [x1, y1]]using the endpoints of the selected visible dashed cue.