task_games__brick_breaker__next_hit_label¶
Contract¶
- Domain:
games - Scene package:
src/trace_tasks/tasks/games/brick_breaker/ - Scene id:
brick_breaker - Public task id:
task_games__brick_breaker__next_hit_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
point - Program schema:
label(first_collision(ball_trajectory, bricks)); scene=brick_breaker; scope=next_hit_label
Program Contract¶
Program: label(first_collision(ball_trajectory, bricks)); scene=brick_breaker; scope=next_hit_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the next_hit_label objective scope.
Operands: visible scene state and prompt-bound operands named by first_collision, ball_trajectory, bricks, brick_breaker, next_hit_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: ranking, spatial_relations
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is one point at the center of the selected first-hit brick, projected from the same generated game state used for answer verification.