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task_games__bubble_shooter__drop_count

Contract

  1. Domain: games
  2. Scene id: bubble_shooter
  3. Public task id: task_games__bubble_shooter__drop_count
  4. Supported query_id values: single
  5. Answer schema: integer_count
  6. Annotation schema: bbox_set
  7. Program schema: count(disconnected_bubbles_after_pop(marked_shot)); scene=bubble_shooter; scope=drop_count

Program Contract

Program: count(disconnected_bubbles_after_pop(marked_shot)); scene=bubble_shooter; scope=drop_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the drop_count objective scope. Operands: visible scene state and prompt-bound operands named by disconnected_bubbles_after_pop, marked_shot, bubble_shooter, drop_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: counting, topology, state_update

Generation Notes

  1. This task is owned by the current-layout public file src/trace_tasks/tasks/games/bubble_shooter/drop_count.py.
  2. The public task id selects the objective; query_id is single.
  3. Annotation is projected from the same generated game state used for answer verification.