task_games__bubble_shooter__drop_count¶
Contract¶
- Domain:
games - Scene id:
bubble_shooter - Public task id:
task_games__bubble_shooter__drop_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(disconnected_bubbles_after_pop(marked_shot)); scene=bubble_shooter; scope=drop_count
Program Contract¶
Program: count(disconnected_bubbles_after_pop(marked_shot)); scene=bubble_shooter; scope=drop_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the drop_count objective scope.
Operands: visible scene state and prompt-bound operands named by disconnected_bubbles_after_pop, marked_shot, bubble_shooter, drop_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting, topology, state_update
Generation Notes¶
- This task is owned by the current-layout public file
src/trace_tasks/tasks/games/bubble_shooter/drop_count.py. - The public task id selects the objective;
query_idissingle. - Annotation is projected from the same generated game state used for answer verification.