task_games__bubble_shooter__pop_target_label¶
Contract¶
- Domain:
games - Scene id:
bubble_shooter - Public task id:
task_games__bubble_shooter__pop_target_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
bbox - Program schema:
label(unique_landing_target_where(count(existing_same_color_component_adjacent_to(target, shooter_color)) + 1 >= 3)); scene=bubble_shooter; scope=pop_target_label
Program Contract¶
Program: label(unique_landing_target_where(count(existing_same_color_component_adjacent_to(target, shooter_color)) + 1 >= 3)); scene=bubble_shooter; scope=pop_target_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the pop_target_label objective scope.
Operands: visible scene state and prompt-bound operands named by unique_landing_target_where, existing_same_color_component_adjacent_to, shooter_color, bubble_shooter, pop_target_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, comparison, topology, state_update
Generation Notes¶
- This task is owned by the current-layout public file
src/trace_tasks/tasks/games/bubble_shooter/pop_target_label.py. - The public task id selects the objective;
query_idissingle. - Annotation is projected from the same generated game state used for answer verification.