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task_games__checkers__move_count

Contract

  1. Domain: games
  2. Scene package: checkers
  3. Scene id: checkers
  4. Public task id: task_games__checkers__move_count
  5. Supported query_id values: legal_move_count, capture_move_count
  6. Answer schema: integer_count
  7. Annotation schema: bbox_set
  8. Program schema: count(filter(legal_moves(current_player), move_filter)); scene=checkers; scope=move_count; query_branch=capture_move_count

Program Contract

Program: count(filter(legal_moves(current_player), move_filter)); scene=checkers; scope=move_count; query_branch=capture_move_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the move_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, legal_moves, current_player, move_filter, checkers, move_count, query_branch, capture_move_count plus the active query_id branch. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: legal_move_count, capture_move_count.

Reasoning Operations

Families: filtering, counting, state_update

Generation Notes

  1. Query ids are internal replay/sampling keys and do not define public task units.
  2. Annotation marks the legal landing-square boxes used for answer verification.