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task_games__checkers__piece_state_count

Contract

  1. Domain: games
  2. Scene package: checkers
  3. Scene id: checkers
  4. Public task id: task_games__checkers__piece_state_count
  5. Supported query_id values: single
  6. Answer schema: integer_count
  7. Annotation schema: bbox_set
  8. Program schema: count(filter(checkers_pieces(board_state), piece_color, board_edge_state)); scene=checkers; scope=piece_state_count

Program Contract

Program: count(filter(checkers_pieces(board_state), piece_color, board_edge_state)); scene=checkers; scope=piece_state_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the piece_state_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, checkers_pieces, board_state, piece_color, board_edge_state, checkers, piece_state_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, counting

Generation Notes

  1. The target piece color is sampled with target_player (red or black).
  2. The target state is sampled with piece_state_kind (all or edge).
  3. Annotation marks the pixel-space boxes of visible pieces that satisfy the color and board-edge condition.