task_games__chess__checkmate_move_label¶
Contract¶
- Domain:
games - Scene id:
chess - Public task id:
task_games__chess__checkmate_move_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
point_map - Program schema:
select(option where move_checkmates(opponent_king)); scene=chess; scope=checkmate_move_label
Program Contract¶
Program: select(option where move_checkmates(opponent_king)); scene=chess; scope=checkmate_move_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the checkmate_move_label objective scope.
Operands: visible scene state and prompt-bound operands named by where, move_checkmates, opponent_king, chess, checkmate_move_label.
Operation: evaluate select over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point_map schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: state_update
Generation Notes¶
- The board shows standard chess coordinates on the margins and a visible panel of candidate moves.
- The visible options are encoded as piece name plus source and destination square.
- Exactly one displayed option is an immediate checkmate by construction; the underlying board may contain other mating moves that are not displayed.
- Annotation is projected from the selected move's source square, destination square, and opposing king square using keys
from,to, andking.