task_games__chess__king_escape_square_count¶
Contract¶
- Domain:
games - Scene id:
chess - Public task id:
task_games__chess__king_escape_square_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(legal_escape_squares(king)); scene=chess; scope=king_escape_square_count
Program Contract¶
Program: count(legal_escape_squares(king)); scene=chess; scope=king_escape_square_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the king_escape_square_count objective scope.
Operands: visible scene state and prompt-bound operands named by legal_escape_squares, king, chess, king_escape_square_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting, state_update
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from the same generated game state used for answer verification.