task_games__chess__target_square_attacker_count¶
Contract¶
- Domain:
games - Scene id:
chess - Public task id:
task_games__chess__target_square_attacker_count - Supported
query_idvalues:king_square_attacker_count,white_piece_attacks_target_square_count,black_piece_attacks_target_square_count - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(attackers(marked_target_square, queried_side)); scene=chess; scope=target_square_attacker_count
Program Contract¶
Program: count(attackers(marked_target_square, queried_side)); scene=chess; scope=target_square_attacker_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the target_square_attacker_count objective scope.
Operands: visible scene state and prompt-bound operands named by attackers, marked_target_square, queried_side, chess, target_square_attacker_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: king_square_attacker_count, white_piece_attacks_target_square_count, black_piece_attacks_target_square_count.
Reasoning Operations¶
Families: counting, spatial_relations
Generation Notes¶
- Annotation marks bounding boxes for all attacking pieces from the queried side.
- For
king_square_attacker_count, the marked target square contains the king and the queried side is the opponent. - For the white/black target-square queries, the marked target square is empty.