task_games__circular_chess__target_cell_reacher_count¶
Contract¶
- Domain:
games - Scene id:
circular_chess - Public task id:
task_games__circular_chess__target_cell_reacher_count - Supported
query_idvalues:white_piece_reaches_target_count,black_piece_reaches_target_count - Answer schema:
integer_count - Annotation schema:
point_set - Program schema:
count(filter(pieces(target_color), target_cell in legal_destinations(piece))); scene=circular_chess; scope=target_cell_reacher_count
Program Contract¶
Program: count(filter(pieces(target_color), target_cell in legal_destinations(piece))); scene=circular_chess; scope=target_cell_reacher_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the target_cell_reacher_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, pieces, target_color, target_cell, legal_destinations, piece, circular_chess, target_cell_reacher_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: white_piece_reaches_target_count, black_piece_reaches_target_count.
Reasoning Operations¶
Families: filtering, counting, state_update
Generation Notes¶
- The blue marker identifies the target cell.
- Pawns, check, checkmate, castling, en passant, and promotion are intentionally out of scope.
- Annotation marks source-piece centers as pixel-space points.