task_games__connect_four__blocking_move_column_label¶
Contract¶
- Domain:
games - Scene id:
connect_four - Public task id:
task_games__connect_four__blocking_move_column_label - Supported
query_idvalues:single - Answer schema:
label_string - Annotation schema:
point - Program schema:
select(column_label, legal_drop_result=blocks_only_immediate_opponent_win); scene=connect_four; scope=blocking_move_column_label
Program Contract¶
Program: select(column_label, legal_drop_result=blocks_only_immediate_opponent_win); scene=connect_four; scope=blocking_move_column_label
Candidate set: the visible Connect Four columns labeled below the board.
Operands: visible board state, current player, opponent player, legal drop rule, and opponent immediate-win line.
Operation: evaluate each legal drop column; select the unique column where the current player occupies the opponent's immediate winning landing cell and leaves the opponent with no immediate win.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; one point marks the selected blocking landing cell.
Query ids: single.
Reasoning Operations¶
Families: state_update
Generation Notes¶
- Column labels are rendered below the board; annotation marks the center of the selected column's landing cell, not the label text.
- The visible board has exactly one immediate winning column for the opponent and no immediate winning column for the current player.
- Dropping the current player's disc in the answer column removes the opponent's immediate win.