task_games__connect_four__winning_move_column_label¶
Contract¶
- Domain:
games - Scene id:
connect_four - Public task id:
task_games__connect_four__winning_move_column_label - Supported
query_idvalues:single - Answer schema:
label_string - Annotation schema:
point - Program schema:
select(column_label, legal_drop_result=immediate_win_for_current_player); scene=connect_four; scope=winning_move_column_label
Program Contract¶
Program: select(column_label, legal_drop_result=immediate_win_for_current_player); scene=connect_four; scope=winning_move_column_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the winning_move_column_label objective scope.
Operands: visible scene state and prompt-bound operands named by column_label, legal_drop_result, immediate_win_for_current_player, connect_four, winning_move_column_label.
Operation: evaluate select over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: state_update
Generation Notes¶
- Column labels are rendered below the board; annotation marks the center of the selected column's landing cell, not the label text.
- The answer landing cell is not visibly highlighted in the rendered image.
- Annotation is projected from the same generated game state used for answer verification.