task_games__connect_four__winning_move_count¶
Contract¶
- Domain:
games - Scene id:
connect_four - Public task id:
task_games__connect_four__winning_move_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(legal_columns, move_result=win_for_current_player)); scene=connect_four; scope=winning_move_count
Program Contract¶
Program: count(filter(legal_columns, move_result=win_for_current_player)); scene=connect_four; scope=winning_move_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the winning_move_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, legal_columns, move_result, win_for_current_player, connect_four, winning_move_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, state_update
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from the same generated game state used for answer verification.