task_games__crossing__first_exit_object_label¶
Contract¶
- Domain:
games - Scene id:
crossing - Public task id:
task_games__crossing__first_exit_object_label - Supported
query_idvalues:single - Answer schema:
label_string - Annotation schema:
point - Program schema:
label(argmin(labeled_moving_objects, exit_tick(object, lane_count, direction))); scene=crossing; scope=first_exit_object_label
Program Contract¶
Program: label(argmin(labeled_moving_objects, exit_tick(object, lane_count, direction))); scene=crossing; scope=first_exit_object_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the first_exit_object_label objective scope.
Operands: visible scene state and prompt-bound operands named by argmin, labeled_moving_objects, exit_tick, object, lane_count, direction, crossing, first_exit_object_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: ranking
Generation Notes¶
- Exactly four moving objects are labeled
AthroughD; the answer is one of those labels. - The scene has no runner route; each labeled object moves horizontally by one lane cell per tick.
- The target labeled object is the unique labeled object that exits past a left or right edge first.
- Annotation is the center point of the labeled moving object that leaves the board first.