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task_games__crossing__hit_object_label

Contract

  1. Domain: games
  2. Scene id: crossing
  3. Public task id: task_games__crossing__hit_object_label
  4. Supported query_id values: single
  5. Answer schema: label_string
  6. Annotation schema: point
  7. Program schema: label(collision(marked_route, labeled_moving_objects)); scene=crossing; scope=hit_object_label

Program Contract

Program: label(collision(marked_route, labeled_moving_objects)); scene=crossing; scope=hit_object_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the hit_object_label objective scope. Operands: visible scene state and prompt-bound operands named by collision, marked_route, labeled_moving_objects, crossing, hit_object_label. Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the string schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: spatial_relations, topology

Generation Notes

  1. Exactly four moving objects are labeled A through D; the answer is one of those labels.
  2. Start pads use numeric labels so they do not conflict with moving-object option labels.
  3. Annotation is the center point of the single labeled moving object that reaches the marked route at the matching tick.