task_games__crossing__hit_object_label¶
Contract¶
- Domain:
games - Scene id:
crossing - Public task id:
task_games__crossing__hit_object_label - Supported
query_idvalues:single - Answer schema:
label_string - Annotation schema:
point - Program schema:
label(collision(marked_route, labeled_moving_objects)); scene=crossing; scope=hit_object_label
Program Contract¶
Program: label(collision(marked_route, labeled_moving_objects)); scene=crossing; scope=hit_object_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the hit_object_label objective scope.
Operands: visible scene state and prompt-bound operands named by collision, marked_route, labeled_moving_objects, crossing, hit_object_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: spatial_relations, topology
Generation Notes¶
- Exactly four moving objects are labeled
AthroughD; the answer is one of those labels. - Start pads use numeric labels so they do not conflict with moving-object option labels.
- Annotation is the center point of the single labeled moving object that reaches the marked route at the matching tick.