task_games__crossing__moving_object_direction_count¶
Contract¶
- Domain:
games - Scene id:
crossing - Public task id:
task_games__crossing__moving_object_direction_count - Supported
query_idvalues:left_moving_object_count,right_moving_object_count - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(moving_objects, direction == requested_direction)); scene=crossing; scope=moving_object_direction_count
Program Contract¶
Program: count(filter(moving_objects, direction == requested_direction)); scene=crossing; scope=moving_object_direction_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the moving_object_direction_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, moving_objects, direction, requested_direction, crossing, moving_object_direction_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: left_moving_object_count, right_moving_object_count.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation marks the object box of each moving object whose visible arrow points in the requested direction.