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task_games__crossing__moving_object_direction_count

Contract

  1. Domain: games
  2. Scene id: crossing
  3. Public task id: task_games__crossing__moving_object_direction_count
  4. Supported query_id values: left_moving_object_count, right_moving_object_count
  5. Answer schema: integer_count
  6. Annotation schema: bbox_set
  7. Program schema: count(filter(moving_objects, direction == requested_direction)); scene=crossing; scope=moving_object_direction_count

Program Contract

Program: count(filter(moving_objects, direction == requested_direction)); scene=crossing; scope=moving_object_direction_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the moving_object_direction_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, moving_objects, direction, requested_direction, crossing, moving_object_direction_count plus the active query_id branch. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: left_moving_object_count, right_moving_object_count.

Reasoning Operations

Families: filtering, counting

Generation Notes

  1. Query ids are internal replay/sampling keys and do not define public task units.
  2. Annotation marks the object box of each moving object whose visible arrow points in the requested direction.