task_games__darts__dart_score_value¶
Contract¶
- Domain:
games - Scene:
darts - Scene id:
darts - Public task id:
task_games__darts__dart_score_value - Supported
query_idvalues:single - Answer schema:
integer_value - Annotation schema:
point - Program schema:
value(score(sole_visible_dart)); scene=darts; scope=dart_score_value
Program Contract¶
Program: value(score(sole_visible_dart)); scene=darts; scope=dart_score_value
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the dart_score_value objective scope.
Operands: visible scene state and prompt-bound operands named by score, sole_visible_dart, darts, dart_score_value.
Operation: evaluate value over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: formula_evaluation
Generation Notes¶
- The scene renders a simplified dartboard with 10 numbered sectors, one center bullseye, and exactly one dart.
- A dart in a numbered sector scores that number; a dart in the center bullseye scores
50. - Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is the center point of the only visible dart, projected from the same generated game state used for answer verification.