task_games__darts__highest_scoring_dart_label¶
Contract¶
- Domain:
games - Scene:
darts - Scene id:
darts - Public task id:
task_games__darts__highest_scoring_dart_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
point - Program schema:
argmax(label for labeled_dart in darts, score(labeled_dart)); scene=darts; scope=highest_scoring_dart_label
Program Contract¶
Program: argmax(label for labeled_dart in darts, score(labeled_dart)); scene=darts; scope=highest_scoring_dart_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the highest_scoring_dart_label objective scope.
Operands: visible scene state and prompt-bound operands named by label, labeled_dart, score, darts, and highest_scoring_dart_label.
Operation: evaluate argmax over the labeled dart set using the simplified dartboard scoring rule; generation enforces a unique highest-scoring labeled dart.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema at the center of the selected dart.
Query ids: single.
Reasoning Operations¶
Families: ranking, formula_evaluation
Generation Notes¶
- The scene renders a simplified dartboard with 10 numbered sectors, one center bullseye, and four visible darts labeled
AthroughD. - A dart in a numbered sector scores that number; a dart in the center bullseye scores
50. - Generated instances place the four labeled darts in numbered sectors and enforce one unique highest score.
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is the center point of the highest-scoring labeled dart, projected from the same generated game state used for answer verification.