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task_games__dominoes__double_count

Contract

  1. Domain: games
  2. Scene: dominoes
  3. Scene id: dominoes
  4. Public task id: task_games__dominoes__double_count
  5. Supported query_id values: single
  6. Answer schema: integer_count
  7. Annotation schema: bbox_set
  8. Program schema: count(filter(domino_tiles, left_pips(tile) = right_pips(tile))); scene=dominoes; scope=double_count

Program Contract

Program: count(filter(domino_tiles, left_pips(tile) = right_pips(tile))); scene=dominoes; scope=double_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the double_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, domino_tiles, left_pips, tile, right_pips, dominoes, double_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, counting

Generation Notes

  1. Renders a simple face-up domino tableau with no reference chain; all visible tiles are countable.
  2. Query ids are internal replay/sampling keys and do not define public task units.
  3. Annotation is projected from the same generated game state used for answer verification.