task_games__dominoes__double_count¶
Contract¶
- Domain:
games - Scene:
dominoes - Scene id:
dominoes - Public task id:
task_games__dominoes__double_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(domino_tiles, left_pips(tile) = right_pips(tile))); scene=dominoes; scope=double_count
Program Contract¶
Program: count(filter(domino_tiles, left_pips(tile) = right_pips(tile))); scene=dominoes; scope=double_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the double_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, domino_tiles, left_pips, tile, right_pips, dominoes, double_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- Renders a simple face-up domino tableau with no reference chain; all visible tiles are countable.
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from the same generated game state used for answer verification.