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task_games__dominoes__invalid_join_label

Contract

  1. Domain: games
  2. Scene: dominoes
  3. Scene id: dominoes
  4. Public task id: task_games__dominoes__invalid_join_label
  5. Supported query_id values: single
  6. Answer schema: option_label
  7. Annotation schema: segment
  8. Program schema: label(select(join, touching_pip_left(join) != touching_pip_right(join))); scene=dominoes; scope=invalid_join_label

Program Contract

Program: label(select(join, touching_pip_left(join) != touching_pip_right(join))); scene=dominoes; scope=invalid_join_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the invalid_join_label objective scope. Operands: visible scene state and prompt-bound operands named by select, join, touching_pip_left, touching_pip_right, dominoes, invalid_join_label. Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the option_letter schema; generation binds a unique final answer. Annotation witnesses: annotation uses the segment schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: matching

Generation Notes

  1. Renders one face-up domino chain with seven dominoes and exactly six labeled joins A through F.
  2. Exactly one adjacent join has mismatched touching halves.
  3. The answer is the label of that invalid join.
  4. Annotation is one segment [[x0, y0], [x1, y1]] connecting the centers of the two touching domino halves at the invalid join.