task_games__dominoes__invalid_join_label¶
Contract¶
- Domain:
games - Scene:
dominoes - Scene id:
dominoes - Public task id:
task_games__dominoes__invalid_join_label - Supported
query_idvalues:single - Answer schema:
option_label - Annotation schema:
segment - Program schema:
label(select(join, touching_pip_left(join) != touching_pip_right(join))); scene=dominoes; scope=invalid_join_label
Program Contract¶
Program: label(select(join, touching_pip_left(join) != touching_pip_right(join))); scene=dominoes; scope=invalid_join_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the invalid_join_label objective scope.
Operands: visible scene state and prompt-bound operands named by select, join, touching_pip_left, touching_pip_right, dominoes, invalid_join_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the segment schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: matching
Generation Notes¶
- Renders one face-up domino chain with seven dominoes and exactly six labeled joins
AthroughF. - Exactly one adjacent join has mismatched touching halves.
- The answer is the label of that invalid join.
- Annotation is one
segment[[x0, y0], [x1, y1]]connecting the centers of the two touching domino halves at the invalid join.