task_games__dots_and_boxes__completable_box_label¶
Contract¶
- Domain:
games - Scene id:
dots_and_boxes - Public task id:
task_games__dots_and_boxes__completable_box_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
bbox - Program schema:
label(filter(candidate_boxes, drawn_side_count(box)=3)); scene=dots_and_boxes; scope=completable_box_label
Program Contract¶
Program: label(filter(candidate_boxes, drawn_side_count(box)=3)); scene=dots_and_boxes; scope=completable_box_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the completable_box_label objective scope.
Operands: visible scene state and prompt-bound operands named by filter, candidate_boxes, drawn_side_count, box, dots_and_boxes, completable_box_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, state_update
Generation Notes¶
- The scene renders exactly six labeled box options
AthroughF. - Exactly one labeled option box has exactly three drawn sides and can be completed by drawing one missing side.
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is the full-cell bounding box of the selected labeled box, projected from the same generated game state used for answer verification.