task_games__dots_and_boxes__owned_box_count¶
Contract¶
- Domain:
games - Scene id:
dots_and_boxes - Public task id:
task_games__dots_and_boxes__owned_box_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(completed_boxes, owner_mark(box)=queried_player)); scene=dots_and_boxes; scope=owned_box_count
Program Contract¶
Program: count(filter(completed_boxes, owner_mark(box)=queried_player)); scene=dots_and_boxes; scope=owned_box_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the owned_box_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, completed_boxes, owner_mark, box, queried_player, dots_and_boxes, owned_box_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- The scene renders a visible dots-and-boxes board with completed boxes marked by player
Aor playerB. - The target owner mark is sampled with
target_owner(AorB). - Annotation is projected from the same generated game state used for answer verification.