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task_games__dots_and_boxes__owned_box_count

Contract

  1. Domain: games
  2. Scene id: dots_and_boxes
  3. Public task id: task_games__dots_and_boxes__owned_box_count
  4. Supported query_id values: single
  5. Answer schema: integer_count
  6. Annotation schema: bbox_set
  7. Program schema: count(filter(completed_boxes, owner_mark(box)=queried_player)); scene=dots_and_boxes; scope=owned_box_count

Program Contract

Program: count(filter(completed_boxes, owner_mark(box)=queried_player)); scene=dots_and_boxes; scope=owned_box_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the owned_box_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, completed_boxes, owner_mark, box, queried_player, dots_and_boxes, owned_box_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, counting

Generation Notes

  1. The scene renders a visible dots-and-boxes board with completed boxes marked by player A or player B.
  2. The target owner mark is sampled with target_owner (A or B).
  3. Annotation is projected from the same generated game state used for answer verification.