task_games__go__group_adjacent_enemy_count¶
Contract¶
- Domain:
games - Scene:
go - Scene id:
go - Public task id:
task_games__go__group_adjacent_enemy_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
bbox_set - Program schema:
count(filter(stones, adjacent_to_group(stone, marked_group) and stone_color=opponent_color)); scene=go; scope=group_adjacent_enemy_count
Program Contract¶
Program: count(filter(stones, adjacent_to_group(stone, marked_group) and stone_color=opponent_color)); scene=go; scope=group_adjacent_enemy_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the group_adjacent_enemy_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, stones, adjacent_to_group, stone, marked_group, stone_color, opponent_color, go, group_adjacent_enemy_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, logical_composition, spatial_relations, topology
Generation Notes¶
- The task samples a marked black or white connected group and asks for opponent stones touching it orthogonally.
query_id=singleis the public no-branch query id; the prompt query key remains the semantic prompt template.- Annotation marks the opponent-stone boxes directly adjacent to the marked group.