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task_games__go__group_liberty_count

Contract

  1. Domain: games
  2. Scene: go
  3. Scene id: go
  4. Public task id: task_games__go__group_liberty_count
  5. Supported query_id values: marked_group_liberty_count, marked_group_shared_liberty_count
  6. Answer schema: integer_count
  7. Annotation schema: point_set
  8. Program schema: count(filter(liberties(marked_group), liberty_filter)); scene=go; scope=group_liberty_count; query_branch=marked_group_liberty_count|marked_group_shared_liberty_count

Program Contract

Program: count(filter(liberties(marked_group), liberty_filter)); scene=go; scope=group_liberty_count; query_branch=marked_group_liberty_count|marked_group_shared_liberty_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the group_liberty_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, liberties, marked_group, liberty_filter, go, group_liberty_count, query_branch, marked_group_liberty_count, marked_group_shared_liberty_count plus the active query_id branch. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: marked_group_liberty_count, marked_group_shared_liberty_count.

Reasoning Operations

Families: filtering, counting, topology

Generation Notes

  1. marked_group_liberty_count counts all empty orthogonal liberties of the marked group.
  2. marked_group_shared_liberty_count counts marked-group liberties that also touch an opponent stone.
  3. Annotation is projected from the same generated game state used for answer verification.