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task_games__go__marked_group_stone_count

Contract

  1. Domain: games
  2. Scene: go
  3. Scene id: go
  4. Public task id: task_games__go__marked_group_stone_count
  5. Supported query_id values: single
  6. Answer schema: integer
  7. Annotation schema: bbox_set
  8. Program schema: count(connected_group(marked_stone)); scene=go; scope=marked_group_stone_count

Program Contract

Program: count(connected_group(marked_stone)); scene=go; scope=marked_group_stone_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the marked_group_stone_count objective scope. Operands: visible scene state and prompt-bound operands named by connected_group, marked_stone, go, marked_group_stone_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, counting, topology

Generation Notes

  1. The scene draws one red outline around a single black or white reference stone.
  2. The answer is the number of same-color stones connected edge-to-edge to that marked stone, including the marked stone.
  3. Annotation is the stone box for every stone in the marked stone's connected group.
  4. Group-size answers are sampled from 2..6.