task_games__go__marked_group_stone_count¶
Contract¶
- Domain:
games - Scene:
go - Scene id:
go - Public task id:
task_games__go__marked_group_stone_count - Supported
query_idvalues:single - Answer schema:
integer - Annotation schema:
bbox_set - Program schema:
count(connected_group(marked_stone)); scene=go; scope=marked_group_stone_count
Program Contract¶
Program: count(connected_group(marked_stone)); scene=go; scope=marked_group_stone_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the marked_group_stone_count objective scope.
Operands: visible scene state and prompt-bound operands named by connected_group, marked_stone, go, marked_group_stone_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, topology
Generation Notes¶
- The scene draws one red outline around a single black or white reference stone.
- The answer is the number of same-color stones connected edge-to-edge to that marked stone, including the marked stone.
- Annotation is the stone box for every stone in the marked stone's connected group.
- Group-size answers are sampled from
2..6.