task_games__hex__connection_gap_count¶
Contract¶
- Domain:
games - Scene:
hex - Scene id:
hex - Public task id:
task_games__hex__connection_gap_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
point_set - Program schema:
count(unique_minimum_empty_cells_to_connect_sides(player, board_state)); scene=hex; scope=connection_gap_count
Program Contract¶
Program: count(unique_minimum_empty_cells_to_connect_sides(player, board_state)); scene=hex; scope=connection_gap_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the connection_gap_count objective scope.
Operands: visible scene state and prompt-bound operands named by unique_minimum_empty_cells_to_connect_sides, player, board_state, hex, connection_gap_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting, ranking, topology
Generation Notes¶
query_id=singleis the public no-branch query id; the prompt uses the Hex connection-gap template.- The generator rejects boards with multiple distinct minimum gap sets so annotation has a unique witness set.
- Annotation is the point set for the empty cells in that unique minimum connection gap.