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task_games__hex__winning_move_cell_label

Contract

  1. Domain: games
  2. Scene: hex
  3. Scene id: hex
  4. Public task id: task_games__hex__winning_move_cell_label
  5. Supported query_id values: single
  6. Answer schema: string_label
  7. Annotation schema: point
  8. Program schema: label(filter(labeled_empty_cells, move_result=connects_player_sides)); scene=hex; scope=winning_move_cell_label

Program Contract

Program: label(filter(labeled_empty_cells, move_result=connects_player_sides)); scene=hex; scope=winning_move_cell_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the winning_move_cell_label objective scope. Operands: visible scene state and prompt-bound operands named by filter, labeled_empty_cells, move_result, connects_player_sides, hex, winning_move_cell_label. Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the string schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, topology, state_update

Generation Notes

  1. query_id=single is the public no-branch query id; the prompt uses the Hex winning-move template.
  2. Candidate labels are rendered in the image and the answer is the one label that wins immediately.
  3. Annotation is the scalar point at the center of the winning candidate cell.