task_games__hex__winning_move_cell_label¶
Contract¶
- Domain:
games - Scene:
hex - Scene id:
hex - Public task id:
task_games__hex__winning_move_cell_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
point - Program schema:
label(filter(labeled_empty_cells, move_result=connects_player_sides)); scene=hex; scope=winning_move_cell_label
Program Contract¶
Program: label(filter(labeled_empty_cells, move_result=connects_player_sides)); scene=hex; scope=winning_move_cell_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the winning_move_cell_label objective scope.
Operands: visible scene state and prompt-bound operands named by filter, labeled_empty_cells, move_result, connects_player_sides, hex, winning_move_cell_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, topology, state_update
Generation Notes¶
query_id=singleis the public no-branch query id; the prompt uses the Hex winning-move template.- Candidate labels are rendered in the image and the answer is the one label that wins immediately.
- Annotation is the scalar point at the center of the winning candidate cell.