task_games__ludo_board__winning_roll_value¶
Public taxonomy: games -> ludo_board -> task_games__ludo_board__winning_roll_value.
Program Contract¶
Program: exact_finish_roll(token_position, finish_cell); scene=ludo_board; scope=winning_roll_value
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the winning_roll_value objective scope.
Operands: visible scene state and prompt-bound operands named by token_position, finish_cell, ludo_board, winning_roll_value.
Operation: evaluate exact_finish_roll over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation schema: point.
Annotation witnesses: annotation marks the queried token center.
Query ids: single.
The finish cell is the final colored home-lane cell near the center for the queried color. The answer is the exact single die roll needed to move from the queried token's current home-lane cell to that finish cell.
Reasoning Operations¶
Families: topology, state_update, formula_evaluation
Generator¶
- Implementation:
src/trace_tasks/tasks/games/ludo_board/winning_roll_value.py - Config:
src/trace_tasks/resources/configs/domains/games/ludo_board.yaml - Prompt bundle:
src/trace_tasks/resources/prompts/games/ludo_board/games_ludo_board_v1.json