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task_games__marble_chain__closure_match_direction_label

Public taxonomy: games -> marble_chain -> task_games__marble_chain__closure_match_direction_label.

Contract

  1. Domain: games
  2. Scene id: marble_chain
  3. Public task id: task_games__marble_chain__closure_match_direction_label
  4. Supported query_id values: single
  5. Answer schema: option_letter
  6. Annotation schema: point
  7. Program schema: select(labelled_shot_options, condition=immediate_pop_count>0 && closure_boundary_colors_match); scene=marble_chain; scope=closure_match_direction_label

Program Contract

Program: select(labelled_shot_options, condition=immediate_pop_count>0 && closure_boundary_colors_match); scene=marble_chain; scope=closure_match_direction_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the closure_match_direction_label objective scope. Operands: visible scene state and prompt-bound operands named by labelled_shot_options, immediate_pop_count, closure_boundary_colors_match, marble_chain, closure_match_direction_label. Operation: evaluate select over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the option_letter schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, counting, comparison, topology, state_update, matching

Generator

  • Implementation: src/trace_tasks/tasks/games/marble_chain/closure_match_direction_label.py
  • Config: src/trace_tasks/resources/configs/domains/games/marble_chain.yaml
  • Prompt bundle: src/trace_tasks/resources/prompts/games/marble_chain/games_marble_chain_v1.json