task_games__marble_chain__closure_match_direction_label¶
Public taxonomy: games -> marble_chain -> task_games__marble_chain__closure_match_direction_label.
Contract¶
- Domain:
games - Scene id:
marble_chain - Public task id:
task_games__marble_chain__closure_match_direction_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
point - Program schema:
select(labelled_shot_options, condition=immediate_pop_count>0 && closure_boundary_colors_match); scene=marble_chain; scope=closure_match_direction_label
Program Contract¶
Program: select(labelled_shot_options, condition=immediate_pop_count>0 && closure_boundary_colors_match); scene=marble_chain; scope=closure_match_direction_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the closure_match_direction_label objective scope.
Operands: visible scene state and prompt-bound operands named by labelled_shot_options, immediate_pop_count, closure_boundary_colors_match, marble_chain, closure_match_direction_label.
Operation: evaluate select over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting, comparison, topology, state_update, matching
Generator¶
- Implementation:
src/trace_tasks/tasks/games/marble_chain/closure_match_direction_label.py - Config:
src/trace_tasks/resources/configs/domains/games/marble_chain.yaml - Prompt bundle:
src/trace_tasks/resources/prompts/games/marble_chain/games_marble_chain_v1.json