task_games__marble_chain__shot_effect_value¶
Public taxonomy: games -> marble_chain -> task_games__marble_chain__shot_effect_value.
Contract¶
- Domain:
games - Scene id:
marble_chain - Public task id:
task_games__marble_chain__shot_effect_value - Supported
query_idvalues:single - Answer schema:
integer - Annotation schema:
bbox_set - Program schema:
count(existing_chain_marbles_removed_by(marked_shot)); scene=marble_chain; scope=shot_effect_value
Program Contract¶
Program: count(existing_chain_marbles_removed_by(marked_shot)); scene=marble_chain; scope=shot_effect_value
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the shot_effect_value objective scope.
Operands: visible scene state and prompt-bound operands named by existing_chain_marbles_removed_by, marked_shot, marble_chain, shot_effect_value.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting, topology, state_update
Generator¶
- Implementation:
src/trace_tasks/tasks/games/marble_chain/shot_effect_value.py - Config:
src/trace_tasks/resources/configs/domains/games/marble_chain.yaml - Prompt bundle:
src/trace_tasks/resources/prompts/games/marble_chain/games_marble_chain_v1.json