task_games__minecraft__stack_height_condition_count¶
Contract¶
- Domain:
games - Scene id:
minecraft - Public task id:
task_games__minecraft__stack_height_condition_count - Supported
query_idvalues:exact_height_count,at_least_height_count - Answer schema:
integer - Annotation schema:
bbox_set
Program Contract¶
Program: count(filter(stacks, height_relation(stack.height, target_height)=exact|at_least)); scene=minecraft; scope=stack_height_condition_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the stack_height_condition_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, stacks, height_relation, stack, height, target_height, exact, at_least, minecraft, stack_height_condition_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: exact_height_count, at_least_height_count.
Reasoning Operations¶
Families: filtering, counting, comparison
Generation Notes¶
- The scene contains visible cube columns with contiguous block levels from the ground upward.
exact_height_countasks for stacks exactly the target height.at_least_height_countasks for stacks at least the target height.- Annotation boxes enclose every qualifying visible stack.
- The generated answer support is capped at 5.