task_games__minecraft__top_ore_stack_count¶
Contract¶
- Domain:
games - Scene id:
minecraft - Public task id:
task_games__minecraft__top_ore_stack_count - Supported
query_idvalues:single - Answer schema:
integer - Annotation schema:
bbox_set
Program Contract¶
Program: count(filter(stacks, top_block_type=target_ore_type)); scene=minecraft; scope=top_ore_stack_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the top_ore_stack_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, stacks, top_block_type, target_ore_type, minecraft, top_ore_stack_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- The scene shows visible cube stacks in an isometric Minecraft-like block world.
- The target ore type is sampled from gold ore or diamond ore.
- The answer counts stacks whose top cube is the named ore, not ore blocks hidden below the top.
- Annotation boxes enclose every counted stack.