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task_games__minecraft__top_ore_stack_count

Contract

  1. Domain: games
  2. Scene id: minecraft
  3. Public task id: task_games__minecraft__top_ore_stack_count
  4. Supported query_id values: single
  5. Answer schema: integer
  6. Annotation schema: bbox_set

Program Contract

Program: count(filter(stacks, top_block_type=target_ore_type)); scene=minecraft; scope=top_ore_stack_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the top_ore_stack_count objective scope. Operands: visible scene state and prompt-bound operands named by filter, stacks, top_block_type, target_ore_type, minecraft, top_ore_stack_count. Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: filtering, counting

Generation Notes

  1. The scene shows visible cube stacks in an isometric Minecraft-like block world.
  2. The target ore type is sampled from gold ore or diamond ore.
  3. The answer counts stacks whose top cube is the named ore, not ore blocks hidden below the top.
  4. Annotation boxes enclose every counted stack.