task_games__minesweeper__forced_cell_count¶
Contract¶
- Domain:
games - Scene id:
minesweeper - Public task id:
task_games__minesweeper__forced_cell_count - Supported
query_idvalues:forced_mine_count,forced_safe_count - Answer schema:
integer - Annotation schema:
bbox_set
Program Contract¶
Program: count(filter(hidden_cells, forced_status in {mine,safe})); scene=minesweeper; scope=forced_cell_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the forced_cell_count objective scope.
Operands: visible scene state and prompt-bound operands named by filter, hidden_cells, forced_status, mine, safe, minesweeper, forced_cell_count plus the active query_id branch.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: forced_mine_count, forced_safe_count.
Reasoning Operations¶
Families: filtering, counting
Generation Notes¶
- The scene shows a visible Minesweeper board with opened number cells, hidden cells, and flags.
- The query branch selects whether to count hidden cells forced to be mines or forced to be safe.
- Annotation boxes enclose every counted hidden cell.