task_games__minesweeper__forced_mine_cell_label¶
Contract¶
- Domain:
games - Scene id:
minesweeper - Public task id:
task_games__minesweeper__forced_mine_cell_label - Supported
query_idvalues:single - Answer schema:
option_letter - Annotation schema:
point
Program Contract¶
Program: select(label for hidden option cell where forced_status(cell)=mine); scene=minesweeper; scope=forced_mine_option_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the forced_mine_option_label objective scope.
Operands: visible scene state and prompt-bound operands named by label, hidden, cell, where, forced_status, mine, minesweeper, forced_mine_option_label.
Operation: evaluate select over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the option_letter schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: formula_evaluation, matching
Generation Notes¶
- The scene shows exactly four labeled hidden cells,
AthroughD. - Exactly one labeled hidden cell is guaranteed to be a mine by the visible clue information.
- The answer is the option letter printed inside that hidden cell.
- Annotation is the scalar point at the center of the correct labeled hidden cell.