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task_games__minesweeper__forced_mine_cell_label

Contract

  1. Domain: games
  2. Scene id: minesweeper
  3. Public task id: task_games__minesweeper__forced_mine_cell_label
  4. Supported query_id values: single
  5. Answer schema: option_letter
  6. Annotation schema: point

Program Contract

Program: select(label for hidden option cell where forced_status(cell)=mine); scene=minesweeper; scope=forced_mine_option_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the forced_mine_option_label objective scope. Operands: visible scene state and prompt-bound operands named by label, hidden, cell, where, forced_status, mine, minesweeper, forced_mine_option_label. Operation: evaluate select over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the option_letter schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: formula_evaluation, matching

Generation Notes

  1. The scene shows exactly four labeled hidden cells, A through D.
  2. Exactly one labeled hidden cell is guaranteed to be a mine by the visible clue information.
  3. The answer is the option letter printed inside that hidden cell.
  4. Annotation is the scalar point at the center of the correct labeled hidden cell.