task_games__pacman__next_item_label¶
Contract¶
- Domain:
games - Scene id:
pacman - Public task id:
task_games__pacman__next_item_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
point
Program Contract¶
Program: label(first(route_item in labeled_bonus_items ordered by route_position)); scene=pacman; scope=next_item_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the next_item_label objective scope.
Operands: visible scene state and prompt-bound operands named by first, route_item, labeled_bonus_items, ordered, by, route_position, pacman, next_item_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: ranking, spatial_relations, topology
Generation Notes¶
- The highlighted route starts at the visible Pac-Man marker.
- The answer is the label of the first visible labeled bonus item reached along the highlighted route.
- Annotation is a scalar point at the selected bonus item center.