task_games__pinball_table__first_hit_object_label¶
Contract¶
- Domain:
games - Scene package:
src/trace_tasks/tasks/games/pinball_table/ - Scene id:
pinball_table - Public task id:
task_games__pinball_table__first_hit_object_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
point
Program Contract¶
Program: label(first_collision(straight_launch_path, labeled_pinball_objects)); scene=pinball_table; scope=first_hit_object_label
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the first_hit_object_label objective scope.
Operands: visible scene state and prompt-bound operands named by first_collision, straight_launch_path, labeled_pinball_objects, pinball_table, first_hit_object_label.
Operation: evaluate label over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: ranking, spatial_relations, topology
Generation Notes¶
- The scene renders a tilted pinball playfield with one ball, one straight launch cue, flippers, slingshots, rails, bumpers, lanes, and labeled targets.
- Labeled bumpers, drop targets, rollover lanes, and standup targets are answer candidates; flippers, rails, posts, and slingshots are decorative playfield structure.
- The target answer is unique by construction: extending the cue intersects the selected object before any other labeled object.
- Annotation is one pixel point at the center of the first-hit object, projected from the same generated geometry used for verification.