task_games__platformer__collectible_count¶
Contract¶
- Domain:
games - Scene id:
platformer - Public task id:
task_games__platformer__collectible_count - Supported
query_idvalues:single - Answer schema:
integer_count - Annotation schema:
point_set - Program schema:
count(filter(collectibles, collected_by_route=True)); scene=platformer; scope=collectible_count
Program Contract¶
Program: scene=platformer; scope=collectible_count; program=count(collectibles_on_shown_jump_arc)
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the collectible_count objective scope.
Operands: visible scene state and prompt-bound operands named by platformer, collectible_count, program, collectibles_on_shown_jump_arc.
Operation: evaluate scene=platformer over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the point_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from the same generated game state used for answer verification.
- Annotation points mark the centers of the counted coins.