task_games__platformer__jump_landing_label¶
Contract¶
- Domain:
games - Scene id:
platformer - Public task id:
task_games__platformer__jump_landing_label - Supported
query_idvalues:single - Answer schema:
string_label - Annotation schema:
bbox - Program schema:
label(landing_platform(marked_jump)); scene=platformer; scope=jump_landing_label
Program Contract¶
Program: scene=platformer; scope=jump_landing_label; program=label(landing_platform(shown_jump_arc))
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the jump_landing_label objective scope.
Operands: visible scene state and prompt-bound operands named by platformer, jump_landing_label, program, label, landing_platform, shown_jump_arc.
Operation: evaluate scene=platformer over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the string schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: spatial_relations
Generation Notes¶
- Query ids are internal replay/sampling keys and do not define public task units.
- Annotation is projected from the same generated game state used for answer verification.