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task_games__racing_track__finish_distance_extremum_label

Taxonomy

  • Domain: games
  • Scene: racing_track
  • Task: finish_distance_extremum_label

Objective

Select the labeled car with an extremal remaining distance to the finish line, measured along the track direction.

Program Contract

Program: select_extremum(racing_cars, remaining_distance_to_finish, operator=closest|farthest); scene=racing_track; scope=finish_distance_extremum_label

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the finish_distance_extremum_label objective scope. Operands: visible scene state and prompt-bound operands named by racing_cars, remaining_distance_to_finish, operator, closest, farthest, racing_track, finish_distance_extremum_label. Operation: evaluate select_extremum over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer. Output binding: answer uses the string schema; the value is the unique selected car label. Annotation witnesses: annotation uses the point schema; the prompt/annotation contract defines the minimal visual witnesses. Query ids: single.

Reasoning Operations

Families: ranking, spatial_relations

Query IDs

  • closest_to_finish_label
  • farthest_from_finish_label

Answer

String car label.

Annotation

Annotation schema: point.

point at the selected car center.

Notes

The scene is a single-lane loop track with a direction arrow and checkered finish line. Remaining distance is based on circular progress along the track, not straight-line image distance.