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task_games__reversi__marked_move_flip_count

Contract

  1. Domain: games
  2. Scene id: reversi
  3. Public task id: task_games__reversi__marked_move_flip_count
  4. Supported query_id values: single
  5. Answer schema: integer_count
  6. Annotation schema: point_set
  7. Program schema: count(flipped_discs(apply(marked_legal_move))); scene=reversi; scope=marked_move_flip_count

Program Contract

Program: count(flipped_discs(apply(marked_legal_move))); scene=reversi; scope=marked_move_flip_count

Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the marked_move_flip_count objective scope. Operands: visible scene state and prompt-bound target operands named by the task contract. Operation: evaluate count(flipped_discs(apply(marked_legal_move))) over the candidate set using the visible Reversi board state; generation enforces a unique final answer. Output binding: answer uses the integer schema; generation binds a unique final answer. Annotation witnesses: annotation uses the point_set schema for the centers of all discs flipped by the marked move. Query ids: single.

Reasoning Operations

Families: counting, state_update

Generation Notes

  • The marked empty square is a legal Reversi move for the current player.
  • The task asks how many opponent discs would flip if that marked move is played.
  • Annotation points are the centers of all discs flipped by the marked move.
  • The answer and annotation are bound from the same generated marked-move flip set.