task_games__sliding_block__movable_block_count¶
Contract¶
- Domain:
games - Scene id:
sliding_block - Public task id:
task_games__sliding_block__movable_block_count - Supported
query_idvalues:single - Answer schema:
integer - Annotation schema:
bbox_set - Program schema:
count(blocks_with_legal_one_cell_slide_along_orientation(board_state)); scene=sliding_block; scope=movable_block_count - Scalar annotation checked:
true
Program Contract¶
Program: count(blocks_with_legal_one_cell_slide_along_orientation(board_state)); scene=sliding_block; scope=movable_block_count
Candidate set: the visible game board, pieces, tokens, cards, tiles, marked state, legal-move cues, result panels, and labeled options inside the movable_block_count objective scope.
Operands: visible scene state and prompt-bound operands named by blocks_with_legal_one_cell_slide_along_orientation, board_state, sliding_block, movable_block_count.
Operation: evaluate count over the candidate set using the visible game state, rules, legal moves, comparisons, counts, simulations, or option-selection constraints encoded in the program expression; generation enforces a unique final answer.
Output binding: answer uses the integer schema; generation binds a unique final answer.
Annotation witnesses: annotation uses the bbox_set schema; the prompt/annotation contract defines the minimal visual witnesses.
Query ids: single.
Reasoning Operations¶
Families: counting, state_update
Generation Notes¶
- The board has no target block for this task.
- Horizontal blocks slide horizontally and vertical blocks slide vertically.
- A block is counted if at least one one-cell slide stays inside the board and does not overlap another block.
- Annotation is the bbox set of all counted blocks.